Computer graphics

When AI meets light: Will artificial intelligence transform or just touch rendering?

The last week of June, two prominent international conferences in computer graphics (EGSR and HPG 2025) brought a part of the global graphics community to Copenhagen – and sparked debate on how AI might reshape, or merely refine, the art of rendering.

The Eurographics Symposium on Rendering (EGSR 2025) and High-Performance Graphics (HPG 2025) took place in Copenhagen the last week of June. Here, Andrea Weidlich, Principle Researcher at NVIDIA, gave a keynote for both of the conferences: The Future of Analytical Materials in a Neural World. Photo: Hanne Kokkegård, DTU Compute
“It was a huge honour to lead this and bring world-renowned researchers to Denmark for the EGSR 2025 and HPG 2025. It wasn’t just the presentations; it was also the conversations with people that really mattered, because they allowed us to go deeper,” says Jeppe Revall Frisvad, Associate Professor in Computer Graphics in the Visual Computing section at DTU Compute. Jeppe served as Chair of EGSR 2025 and Local Chair of HPG 2025. Here, Jeppe is pictured with Per Christensen, Principal Scientist at Pixar Animation Studios (Pixar RenderMan). Photo: Hanne Kokkegård, DTU Compute

Polished and how about consistency?

At DTU Compute, Jeppe Revall Frisvad shares this view and refers to the presentations and discussions at the rendering conferences. There is a fundamental difference in approach and creative control:

“With the classical method, everything is controlled. The director can specify exactly how things should look and behave throughout the film. Every detail can be fine-tuned.”

With AI, it becomes harder to maintain control  for several reasons. AI is trained on vast numbers of images, so it knows what a cat looks like. But the result often seems staged  and biased. For example, we rarely take photos of messy or ugly things, so the training data lacks that.

“Another major issue is consistency. You can write that a scene should unfold in a certain way, but what if the AI can’t ensure that a character looks the same throughout the film? That’s very difficult to achieve, because each frame is generated from a cloud of previously seen images. So, maintaining visual consistency across a narrative is a real challenge,” he says.

Still, there is no doubt that AI will eventually take over parts of the rendering pipeline  especially if it can save computing power and time. And it will be fascinating to see how much AI will feature at next year’s conferences.

Facts

Contact

Jeppe Revall Frisvad

Jeppe Revall Frisvad Associate Professor Department of Applied Mathematics and Computer Science