Computer games - Focus area

 

Specialisation: Computer Games

"Computer Games" incorporates more aspects related to both sound design and prototype development of games, which makes it possible to participate in the cross-disciplinary DADIU program centred around games production in collaboration with students from a.o. University of Copenhagen, Aalborg University, The National Film School of Denmark and Danish Design School.

To fulfill the requirements for the specialisation, the student must follow the requirements in the general curriculum for the programme and additionally chose 35 ECTS according to the rules below.

Note that specialisations are merely recommended ways of choosing the courses in the curriculum. Students are not admitted to a specialisation but to the programme and it is possible to choose among all the courses in the curriculum following the requirerements in the general curriculum. However, if a specialisation has been fulfilled, the title of the specialisation may be added to the diploma on request.
 

Mandatory courses for the specialisation

The following courses are mandatory for the student to follow in order to obtain the specialisation:

02840 Computer Game Programming Fundamentals (DADIU) 15 point Autumn
02841 Computer Game Programming in a Production (DADIU) 15 point Autumn

Recommended courses:

In addition, chose at least 5 ECTS among the following recommended courses:

02238 Biometric Systems 5 point June
02266 User Experience Engineering 5 point January
02282 Algorithms for Massive Data Sets 7.5 point Spring F1A (Mon 8-12)
02285 Artificial Intelligence and Multi-Agent Systems 7.5 point Spring F4A (Tues 13-17)
02561 Computer Graphics 5 point Autumn E5A (Wed 8-12)
02563 Generative Methods for Computer Graphics 5 point Spring F1B (Thurs 13-17)
02566 Creating Digital Visual Experiences 10 point Spring F2 (Mon 13-17, Thurs 8-12)