Computer games - Specialization
Specialisation: Computer Games
"Computer Games" incorporates more aspects related to both sound design and prototype development of games, which makes it possible to participate in the cross-disciplinary DADIU program centred around games production in collaboration with students from a.o. University of Copenhagen, Aalborg University, The National Film School of Denmark and Danish Design School.
To fulfill the requirements for the specialization, the student must follow the requirements in the general curriculum for the programme and additionally chose 35 ECTS according to the rules below.
Specializations are merely recommended ways of choosing the courses in the curriculum. Applicants are not admitted to a specialization but to the programme and it is possible to choose among all the courses in the curriculum following the directions given. However, if a specialization has been fulfilled the title of the specialization may be added to the diploma.
Mandatory courses for the specialization
The following courses are mandatory for the student to follow in order to obtain the specialization:
02840 | Computer Game Programming Fundamentals (DADIU) | 15 | point | Autumn |
02841 | Computer Game Programming in a Production (DADIU) | 15 | point | Autumn |
Recommended courses:
In addition, chose at least 5 ECTS among the following recommended courses:
02238 | Biometric Systems | 5 | point | June |
02266 | User Experience Engineering | 5 | point | January |
02282 | Algorithms for Massive Data Sets | 7.5 | point | Spring F1A (Mon 8-12) |
02285 | Artificial Intelligence and Multi-Agent Systems | 7.5 | point | Spring F4A (Tues 13-17) |
02561 | Computer Graphics | 5 | point | Autumn E5A (Wed 8-12) |
02563 | Generative Methods for Computer Graphics | 5 | point | Spring F1B (Thurs 13-17) |
02566 | Creating Digital Visual Experiences | 10 | point | Spring F2 (Mon 13-17, Thurs 8-12) |